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Hello! I just purchased this plugin, and I'm noticing a significant bug. 

When making tiles transparent, sometimes they will swap to a different tile from the same tilemap. For example, the yellow rooftop tiles on the default tilemap.

It's the same problem whether I use the plugin command, or map notetag.

I'd love to use this awesome plugin, but unfortunately cannot do so with this issue. If you could look into this and fix it, that would be much appreciated.

Thanks!

Hello and thank you for you report ! I'll investigate and try to reproduce this bug asap. If you could confirm me this behavior still happen on a fresh project without any other plugin, that would help a lot. Thanks !

Thank you!! Yes, it happens on a fresh project without any other plugins.

Hello, sorry the late answer, but I've been unable to reproduce this bug on my end despite several attempts. 
Are you working on the last version of RMMZ ? Did you downloaded your RMMZ via legal means ? (pirated copies have been known to cause some weird issues with some plugins)

If yes, I'm not sure what is going on. If you could send me that fresh project where the issue is happening, on a google drive or something like that, I'll probably be able to figure out what is causing it

OMG this is incredibly usefull. Great Job!

Thank you. I am glad that you like this plugin. :)

i was looking for something like this because it allow to go "behind" buildings and walls. I've always asked myself "why do i have to lose that part of space immediately behind the wall only because the camera angle" and this could be the solution. i'll do some test about it

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Please do. :)
And if you have any question/suggestions or if you encounter any issue, please let me know. :)

Yup here's a suggestion/question:

When you you are in a street and for example enter in a room, and the "outside" become transparent, would it be possible to set black all the outside part of the screen?


it would be great for some plot twist like:

you enter in a bank
now the player see only inside the building
steal some money,
get out
and a crowd of police has already appeared XD

Hmmmm. I suppose that it's already technically possible by making an event at the entrance of your building and several plugin commands in a row (depending on the shape of the building) to set to a transparency of 0 the tiles outside of your building. (0 will make them invisible and the plain black background will appear, unless you have a parralax background). 
But, that would be tedious to do if you have a very irregular shape and that could also cause a fps lost depending on the size of the area you will want to hide.
That's a good suggestion and I will think about how implement it as a new optionnal feature, so it will be a lot more easier to do it. Thanks. :)