Features and bug fixes update (v0.284)


Version 0.284 is now available ! Here is the changelog :

Major Changes : 

  • Added a "Manage note(tags)" button under events details, that let you edit the note of an event, as well as adding and removing easily notetags with a custom interface.
  • Added a "Reset filters" button to reset filters to their defaults values.
  • Ported compatibility to RPG MAKER MZ Corescript 1.8.0.
  • Added compatibility with DevToolsManage official plugin.
  • Removed "Light Mode" plugin parameter. Light mode is now stored in config file.

Changes :

  • Moved CSS into separate CSS file inside ./css/ folder
  • Changed how plugin was creating devtool window for a better integration of future plugins that could make a use of that window.
  • The plugin now store the last used view into ./save/DragDevToolsConfig.rmmzsave and reopen it automatically when the debugger window is created.
  • The plugin now store filters values into ./save/DragDevToolsConfig.rmmzsave and will set them up automatically when the debugger window is created.
  • Changed config file type to JSON.

Bug fixes :

  • Fixed a bug where interpreter view could crash if event #1 was not existing.
  • Fixed some minor display bugs.
  • Fixed a bug where switchs wouldn't correctly toggle when clicking on the toggle button of the Switches view.
  • Fixed minimap collision tool not detecting event & vehicle collisions in the Map view.
  • Fixed map collision tool not detecting event & vehicle collisions in the Map view.
  • Fixed minimap collision tool not detecting edges of the map in the Map view.
  • Fixed map collision tool not detecting edges of the map in the Map view.
  • Fixed a bug where variables changes wouldn't correctly be saved and applied.

Optimization :

  • Optimized map collisions tool and map regions ids tool to minimize impact on performance when active.
  • More minor optimizations here and there.
  • Fixed config file not working correctly on MV.

Files

Drag's Debugger (v0.284) 60 kB
34 days ago

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